A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
Modeling patterns for task models
TAMODIA '04 Proceedings of the 3rd annual conference on Task models and diagrams
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Design patterns for sociality in human-robot interaction
Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction
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This paper intends to show that task patterns are a good solution for e-government services' interaction design. Task patterns are a convenient abstraction that can be used in association to lower-level interface patterns to create a sound basis for the design of user interfaces. In the e-government case, using a set of task patterns can help increase the consistency of applications and thus, favor the citizen learnability and understandability of government services. Task patterns are also useful if applications must be delivered in multiple devices.