How to design programs: an introduction to programming and computing
How to design programs: an introduction to programming and computing
Python robotics: an environment for exploring robotics beyond LEGOs
SIGCSE '03 Proceedings of the 34th SIGCSE technical symposium on Computer science education
Computers for Communication, Not Calculation: Media as a Motivation and Context for Learning
HICSS '04 Proceedings of the Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) - Track 4 - Volume 4
Tracking an innovation in introductory CS education from a research university to a two-year college
Proceedings of the 36th SIGCSE technical symposium on Computer science education
What do teachers teach in introductory programming?
Proceedings of the second international workshop on Computing education research
Proceedings of the second international workshop on Computing education research
We work so hard and they don't use it: acceptance of software tools by teachers
Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
Proceedings of the third international workshop on Computing education research
Introduction to Computing and Programming in Python, A Multimedia Approach
Introduction to Computing and Programming in Python, A Multimedia Approach
"Georgia computes!": improving the computing education pipeline
Proceedings of the 40th ACM technical symposium on Computer science education
Game-themed programming assignments for faculty: a case study
Proceedings of the 41st ACM technical symposium on Computer science education
How do computing faculty adopt curriculum innovations?: the story from instructors
Proceedings of the 41st ACM technical symposium on Computer science education
Game-themed instructional modules: a video case study
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Teaching introductory programming with popular board games
Proceedings of the 42nd ACM technical symposium on Computer science education
Case study: faculty professional development workshops for innovation diffusion
Proceedings of the 42nd ACM technical symposium on Computer science education
The use of evidence in the change making process of computer science educators
Proceedings of the 42nd ACM technical symposium on Computer science education
A pre-college professional development program
Proceedings of the 16th annual joint conference on Innovation and technology in computer science education
How teachers in different educational systems value central concepts of computer science
Proceedings of the 7th Workshop in Primary and Secondary Computing Education
Exploring hypotheses about media computation
Proceedings of the ninth annual international ACM conference on International computing education research
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Computer Science (CS) education researchers hope their research has real impact on teaching practices. Developers of innovative curricula and tools for CS education want teachers to adopt their new approaches. What convinces a CS teacher to change and adopt something new--or not? This paper explores factors that influence CS teachers' adoption and change. We studied our workshop participants to determine factors influencing their decision on whether to adopt a new CS curriculum. The results from our study indicate that multiple factors, some surprising, influence CS teachers' adoption. Our findings suggest that teacher excitement in a new approach drives adoption, while more organizational or social issues inhibit adoption.