Understanding computers and cognition
Understanding computers and cognition
End-user modifiability in design environments
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gardeners and gurus: patterns of cooperation among CAD users
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
End-user modifiability in knowledge-based design environments
End-user modifiability in knowledge-based design environments
Programmable design environments: integrating end-user programming with domain-oriented assistance
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The cathedral and the bazaar: musings on Linux and open source by an accidental revolutionary
The cathedral and the bazaar: musings on Linux and open source by an accidental revolutionary
Open source: a conceptual framework for collaborative artifact and knowledge construction
Open source: a conceptual framework for collaborative artifact and knowledge construction
Communications of the ACM - End-user development: tools that empower users to create their own software solutions
The Wisdom of Crowds
The Long Tail: Why the Future of Business Is Selling Less of More
The Long Tail: Why the Future of Business Is Selling Less of More
Wikinomics: How Mass Collaboration Changes Everything
Wikinomics: How Mass Collaboration Changes Everything
The Wealth of Networks: How Social Production Transforms Markets and Freedom
The Wealth of Networks: How Social Production Transforms Markets and Freedom
Reflective design-in-use: co-designing an assistive remote communication system with individuals with cognitive disabilities and their families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Can you ever trust a wiki?: impacting perceived trustworthiness in wikipedia
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Designing for participation in socio-technical software systems
UAHCI'07 Proceedings of the 4th international conference on Universal access in human computer interaction: coping with diversity
Askus: Amplifying Mobile Actions
Pervasive '09 Proceedings of the 7th International Conference on Pervasive Computing
Adjustable context adaptations for user interfaces at runtime
Proceedings of the International Conference on Advanced Visual Interfaces
Using cultures of participation to change behaviors
Proceedings of the 16th ACM international conference on Supporting group work
Enabling end user development through mashups: requirements, abstractions and innovation toolkits
IS-EUD'11 Proceedings of the Third international conference on End-user development
Extending the meta-design theory: engaging participants as active contributors in virtual worlds
IS-EUD'11 Proceedings of the Third international conference on End-user development
From consumers to owners: using meta-design environments to motivate changes in energy consumption
IS-EUD'11 Proceedings of the Third international conference on End-user development
Collaborative modeling from an end-user perspective
IS-EUD'11 Proceedings of the Third international conference on End-user development
IS-EUD'11 Proceedings of the Third international conference on End-user development
DashMash: a mashup environment for end user development
ICWE'11 Proceedings of the 11th international conference on Web engineering
Supporting the Collaborative Appropriation of an Open Software Ecosystem
Computer Supported Cooperative Work
Participatory knowledge-management design: A semiotic approach
Journal of Visual Languages and Computing
The Business Value of Consumer Participation through Social Media
International Journal of Interactive Communication Systems and Technologies
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The first decade of the World Wide Web predominantly enforced a clear separation between designers and consumers. New technological developments, such as the cyberinfrastructure and Web 2.0 architectures, have emerged to support a participatory Web. These developments are the foundations for a fundamental shift from a consumer culture (specialized in producing finished goods to be consumed passively) to a culture of participation (in which all people are provided with the means to participate actively in personally meaningful activities). End-user development and meta-design provide foundations for this fundamental transformation. They explore and support new approaches for the design, adoption, appropriation, adaptation, evolution, and sharing of artifacts by all participating stakeholders. They take into account that cultures of participation are not dictated by technology alone: they are the result of incremental shifts in human behavior and social organizations.