The TEACHER'S APPRENTICE: Designing an intelligent authoring system for high school mathematics
Artificial intelligence and instruction: Applications and methods
Foundations of intelligent tutoring systems
Foundations of intelligent tutoring systems
WordNet: a lexical database for English
Communications of the ACM
Modelling the Instructor in a Web-Based Authoring Tool for Algebra-Related ITSs
ITS '00 Proceedings of the 5th International Conference on Intelligent Tutoring Systems
Using web frequency within multi-media exhibitions
Proceedings of the 12th annual ACM international conference on Multimedia
Processing: A Programming Handbook for Visual Designers and Artists
Processing: A Programming Handbook for Visual Designers and Artists
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Language or word based casual games are becoming increasingly popular, but many of the game-play mechanics rely on spelling and word searching. This sub-genre of casual games is also targeted by serious games developers, but in their current 'spelling-bee' form they are not ideal tools for pedagogical assessment. Incorporating meta-data about linguistic constructs and their relationships would enable creative uses of existing corpora in games. Unfortunately, an impediment to integrating these linguistic resources into games is the laborious task of compiling and condensing the available data into a suitable form. This research into creative serious games has developed a word matching game which utilizes multiple diverse corpora to create the game-play data. The game itself is incorporated as an interface to an Intelligent Tutoring System framework. The design of the game and the approach to data generation is described.