A Method for Registration of 3-D Shapes
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
Object modelling by registration of multiple range images
Image and Vision Computing - Special issue: range image understanding
Geometric computation for machine vision
Geometric computation for machine vision
An augmented Fast Marching Method for computing skeletons and centerlines
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
The Visual Hull Concept for Silhouette-Based Image Understanding
IEEE Transactions on Pattern Analysis and Machine Intelligence
Model Acquisition by Registration of Multiple Acoustic Range Views
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part II
Constraining Human Body Tracking
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Recovering articulated object models from 3D range data
UAI '04 Proceedings of the 20th conference on Uncertainty in artificial intelligence
A survey of advances in vision-based human motion capture and analysis
Computer Vision and Image Understanding - Special issue on modeling people: Vision-based understanding of a person's shape, appearance, movement, and behaviour
3D Skeleton-Based Body Pose Recovery
3DPVT '06 Proceedings of the Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06)
Defining and computing curve-skeletons with medial geodesic function
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Human body shape and motion tracking by hierarchical weighted ICP
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part II
Real-time pose estimation using constrained dynamics
AMDO'12 Proceedings of the 7th international conference on Articulated Motion and Deformable Objects
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This paper presents a markerless motion capture pipeline based on volumetric reconstruction, skeletonization and articulated ICP with hard constraints. The skeletonization produces a set of 3D points roughly distributed around the limbs' medial axes. Then, the ICP-based algorithm fits an articulated skeletal model (stick figure) of the human body. The algorithm fits each stick to a limb in a hierarchical fashion, traversing the body's kinematic chain, while preserving the connection of the sticks at the joints. Experimental results with real data demonstrate the performances of the algorithm.