Spectromorphology: explaining sound-shapes
Organised Sound
Organised Sound
Introducing composed instruments, technical and musicological implications
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
Gesture and musical interaction: interactive engagement through dynamic morphology
NIME '04 Proceedings of the 2004 conference on New interfaces for musical expression
Playing “air instruments”: mimicry of sound-producing gestures by novices and experts
GW'05 Proceedings of the 6th international conference on Gesture in Human-Computer Interaction and Simulation
Biases and interaction effects in gestural acquisition of auditory targets using a hand-held device
Proceedings of the 23rd Australian Computer-Human Interaction Conference
Analyzing sound tracings: a multimodal approach to music information retrieval
MIRUM '11 Proceedings of the 1st international ACM workshop on Music information retrieval with user-centered and multimodal strategies
A statistical approach to analyzing sound tracings
CMMR'11 Proceedings of the 8th international conference on Speech, Sound and Music Processing: embracing research in India
Analyzing correspondence between sound objects and body motion
ACM Transactions on Applied Perception (TAP)
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In the majority of discussions surrounding the design of digital instruments and real-time performance systems, notions such as control and mapping are seen from a classical systems point of view: the former is often seen as a variable from an input device or perhaps some driving signal, while the latter is considered as the liaison between input and output parameters. At the same time there is a large body of research regarding gesture in performance that is concerned with the expressive and communicative nature of musical performance. While these views are certainly central to a conceptual understanding of ‘instrument’, it can be limiting to consider them a priori as the only proper model, and to mediate one’s conception of digital instrument design by fixed notions of control, mapping and gesture. As an example of an alternative way to view instrumental response, control structuring and mapping design, this paper discusses the concept of gesture from the point of view of the perception of human intentionality in sound and how one might consider this in interaction design.