A Hybrid 2D / 3D User Interface for Immersive Object Modeling
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
Design and Evaluation of Menu Systems for Immersive Virtual Environments
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
The Virtual Tricorder
Interaction techniques for common tasks in immersive virtual environments: design, evaluation, and application
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
The Spin Menu: A Menu System for Virtual Environments
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
Virtual Environments: Three-dimensional menus: A survey and taxonomy
Computers and Graphics
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Desktop computers are able to provide a user interface with many features that allow the user to perform tasks such as execute applications load files and edit data. The gMenu system proposed in this paper is a step closer to having these same facilities in virtual reality systems. The gMenu can currently be used to perform a selection of common tasks provided by a user interface, for example executing or closing virtual reality applications or scenes. It is fully customisable and can be used to create many different styles of menu by both programmers and users. It also has shown promising results bringing some of the system based commands into the virtual environment, as well as keeping the functionality and adaptions required by applications. The use cases presented demonstrate a collection of these abilities.