Virtual Environments: Three-dimensional menus: A survey and taxonomy
Computers and Graphics
Exploiting proprioception to improve haptic interaction in a virtual environment
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
The gMenu User Interface for Virtual Reality Systems and Environments
ICCS 2009 Proceedings of the 9th International Conference on Computational Science
Dimensional congruence for interactive visual data mining and knowledge discovery
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
A survey and taxonomy of 3D menu techniques
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
Hybrid interfaces in VEs: intent and interaction
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
Hi-index | 0.00 |
Virtual Environments and other applications of computer-generated scenes are emerging. This increases the demand for tools for efficient creation of the virtual worlds and interaction with the components in the virtual world. Introduction of immersiveness in the modeling process seems promising, but a number of issues related to immersive modeling still have to be investigated. In this paper we present a framework for an immersive modeling system with a hybrid 2D/3D user interface. The designer is immersed in the design space, which improves his awareness of the design objects under consideration. 2D and 3D human-computer interaction techniques are combined in the user interface to improve the efficiency of the modeler. While 3D interaction is natural for a number of design tasks, 2D interaction is particularly helpful for interaction with menus and dialog boxes, for precise manipulations and for editing operations that are subject to constraints.