A domain-independent system for sketch recognition
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
HMM-based efficient sketch recognition
Proceedings of the 10th international conference on Intelligent user interfaces
LADDER: a language to describe drawing, display, and editing in sketch recognition
ACM SIGGRAPH 2006 Courses
Dynamically constructed Bayes nets for multi-domain sketch understanding
ACM SIGGRAPH 2007 courses
An agent-based framework for sketched symbol interpretation
Journal of Visual Languages and Computing
Free-sketch recognition: putting the chi in sketching
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Sketch recognition in interspersed drawings using time-based graphical models
Computers and Graphics
Freehand sketching interfaces: early processing for sketch recognition
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Flexible sketch-based requirements modeling
REFSQ'11 Proceedings of the 17th international working conference on Requirements engineering: foundation for software quality
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Multimodal interfaces can be profitably used to support increasingly complex services in assistive environments. In particular, sketch-based interfaces offer users an effortless and powerful communication way to represent concepts and commands on different devices. Unlike other modalities, sketch-based interaction can be easily fitted according to heterogeneous services. Moreover it can be quickly personalized according to the user needs. Developing a sketch-based interface for a specific service is a time-consuming operation that requires the re-engineering and/or the re-designing of the whole recognizer framework. This paper describes a definitive framework by which the user, simply by using freehand drawing, can define every kind of sketch-based interface. The definition of the interface and its recognition process are performed by using our developed Sketch Modeling Language (SketchML).