Using GOMS for user interface design and evaluation: which technique?
ACM Transactions on Computer-Human Interaction (TOCHI)
Ten myths of multimodal interaction
Communications of the ACM
Instrumental interaction: an interaction model for designing post-WIMP user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
When do we interact multimodally?: cognitive load and multimodal communication patterns
Proceedings of the 6th international conference on Multimodal interfaces
Un modèle préliminaire du domaine des systèmes mixtes
IHM 2004 Proceedings of the 16th conference on Association Francophone d'Interaction Homme-Machine
Modeling human interaction resources to support the design of wearable multimodal systems
Proceedings of the 9th international conference on Multimodal interfaces
Interagir avec un objet mixte: propriétés physique et numérique
IHM '07 Proceedings of the 19th International Conference of the Association Francophone d'Interaction Homme-Machine
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When designing multimodal systems, the designer faces the problem of the choice of modalities to optimize the system usability. Based on modeling at a high level of abstraction, we propose an evaluation of this choice during the design phase, using a multi-criteria principle. The evaluation focuses on several points of view simultaneously, weighted according to the environment and the nature of the task. It relies on measures estimating the adequacies between the elements involved in the interaction. These measures arise from a fine decomposition of the interaction modalities.