The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Illustrative shadows: integrating 3D and 2D information displays
Proceedings of the 8th international conference on Intelligent user interfaces
Conceptual modeling with description logics
The description logic handbook
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Information-rich virtual environments: theory, tools, and research agenda
Proceedings of the ACM symposium on Virtual reality software and technology
Navigation and orientation in 3D user interfaces: the impact of navigation aids and landmarks
International Journal of Human-Computer Studies
3D Model Annotation from Multiple Viewpoints for Croquet
C5 '06 Proceedings of the Fourth International Conference on Creating, Connecting and Collaborating through Computing
Virtual Environments: Three-dimensional menus: A survey and taxonomy
Computers and Graphics
Display techniques in information-rich virtual environments
Display techniques in information-rich virtual environments
3D Generalization Lenses for Interactive Focus + Context Visualization of Virtual City Models
IV '08 Proceedings of the 2008 12th International Conference Information Visualisation
Seamless integration of labels into interactive virtual 3D environments using parameterized hulls
Computational Aesthetics'08 Proceedings of the Fourth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
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In 3D virtual environments (3DVE), we need to know what an object looks like (i.e. geometric information) and what the object is, what are its properties and characteristics and how it relates to other objects (i.e. non-geometric information). Several interactive presentation techniques have been devised to incorporate non-geometric information into 3DVEs. The relevance of a technique depends on the context. Therefore, the choice of an appropriate representation technique cannot be done once for all and must be adapted to the context. In this paper, we first present a preliminary classification of representation techniques for non-geometric information in 3DVE. Then we propose a formalism, based on description logics, to describe the usability of a technique in a given context. We show how these descriptions can be processed to select appropriate techniques when automatically or semi-automatically generating a 3DVE.