The algorithmic beauty of plants
The algorithmic beauty of plants
Creation and rendering of realistic trees
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
An interface for sketching 3D curves
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
The use of positional information in the modeling of plants
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
3D modeling of trees from freehand sketches
ACM SIGGRAPH 2003 Sketches & Applications
Sketch-based modeling with few strokes
Proceedings of the 21st spring conference on Computer graphics
Modeling plant structures using concept sketches
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
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We present a sketch-based interface for parameter control of rule-based models. It allows intuitive specification and creation of plant structures with L-systems. Construction lines inspired by concept sketches are employed as a way to define and manipulate global-to-local characteristics of L-system models. The overall structure, posture and proportions of the plant are initially sketched by the user as 2D construction line arrangements. They are automatically encoded as a set of positional functions controlling internode lengths, branching angles, organ sizes, and stem shape. The depth in the stem is specified while sketching its construction line, by modulating input pen pressure as depth values. This is also inspired by line depth modulation techniques used in traditional illustration. The resulting positional functions are then used to parameterize pre-defined L-system templates representing phyllotactic patterns guiding the positioning of lateral organ surfaces such as leaves and petals. Results are presented for single monopodial plant structures, all generated from simple input construction line sketches.