Computer-mediated communication for intellectual teamwork: a field experiment in group writing
CSCW '90 Proceedings of the 1990 ACM conference on Computer-supported cooperative work
Issues in the design of computer support for co-authoring and commenting
CSCW '90 Proceedings of the 1990 ACM conference on Computer-supported cooperative work
Awareness and coordination in shared workspaces
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Groupware and social dynamics: eight challenges for developers
Communications of the ACM
The supplemental proceedings of the conference on Integrating technology into computer science education: working group reports and supplemental proceedings
A first step to formally evaluate collaborative work
GROUP '97 Proceedings of the international ACM SIGGROUP conference on Supporting group work: the integration challenge
The effects of workspace awareness support on the usability of real-time distributed groupware
ACM Transactions on Computer-Human Interaction (TOCHI)
Using Web annotations for asynchronous collaboration around documents
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
A comparison of usage evaluation and inspection methods for assessing groupware usability
GROUP '01 Proceedings of the 2001 International ACM SIGGROUP Conference on Supporting Group Work
Designing Web Usability: The Practice of Simplicity
Designing Web Usability: The Practice of Simplicity
The Cathedral and the Bazaar
The CSCW Lab for Groupware Evaluation
CRIWG '02 Proceedings of the 8th International Workshop on Groupware: Design, Implementation and Use
Workshop on Evaluating Collaborative Enterprises - Workshop Report
WETICE '00 Proceedings of the 9th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises
WETICE '00 Proceedings of the 9th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises
E-MAGINE: The Development of an Evaluation Method to Assess Groupware Applications
WETICE '03 Proceedings of the Twelfth International Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises
ACM Transactions on Computer-Human Interaction (TOCHI)
Empirical Study on Collaborative Writing: What Do Co-authors Do, Use, and Like?
Computer Supported Cooperative Work
Designing With Web Standards
Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition)
Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition)
Evaluating computer-supported cooperative work: models and frameworks
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Peer assessment in the algorithms course
ITiCSE '05 Proceedings of the 10th annual SIGCSE conference on Innovation and technology in computer science education
Computers & Education - Collaborative learning environments
Computers & Education - Collaborative learning environments
Education and Information Technologies
Education and Information Technologies
Education and Information Technologies
Accessing Google docs via screen reader
ICCHP'10 Proceedings of the 12th international conference on Computers helping people with special needs: Part I
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The importance of groupware tools in e-learning practice is increasing, because of their educational relevance and of the importance of group abilities in today's job activities. The paper addresses some critical issues of asynchronous collaborative tools hosted in Web-learning platforms. A model to capture user quality perceptions for these tools is presented, and an investigation conducted in three case studies where e-learning platforms were used to share and comment on written works is reported in detail. Quantitative and qualitative data are used in a complementary way to capture the complexity of educational collaborative activities. The impact of technologies on work organization, writing and peer-feedback activities is discussed. Users dedicated more time to feedback activities than they would have in real-life contexts, and paid more attention to the style and content of their writing. Communication was more focused and honest than in real life (even though more distant and at the risk of misunderstanding), and its indirectness encouraged shy and impaired people. Usability problems emerged from platform design, educators' choices and server-side settings; Web-based systems seem to pose specific usability issues when users are required a strong active role; compatibility issues highlight the need for a closer Web standard compliance.