Interpreting Face Images Using Active Appearance Models
FG '98 Proceedings of the 3rd. International Conference on Face & Gesture Recognition
ICCD '02 Proceedings of the 2002 IEEE International Conference on Computer Design: VLSI in Computers and Processors (ICCD'02)
A Mixed-State Condensation Tracker with Automatic Model-Switching
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Programmable Stream Processors
Computer
Robust Real-Time Face Detection
International Journal of Computer Vision
Brook for GPUs: stream computing on graphics hardware
ACM SIGGRAPH 2004 Papers
A performance-oriented data parallel virtual machine for GPUs
ACM SIGGRAPH 2006 Sketches
Particle filter on GPUs for real-time tracking
SIGGRAPH '04 ACM SIGGRAPH 2004 Posters
A tutorial on particle filters for online nonlinear/non-GaussianBayesian tracking
IEEE Transactions on Signal Processing
Resampling algorithms and architectures for distributed particle filters
IEEE Transactions on Signal Processing
Fast and Robust Face Tracking for Analyzing Multiparty Face-to-Face Meetings
MLMI '08 Proceedings of the 5th international workshop on Machine Learning for Multimodal Interaction
ICMI '08 Proceedings of the 10th international conference on Multimodal interfaces
IEEE Transactions on Circuits and Systems for Video Technology
Conversation scene analysis based on dynamic Bayesian network and image-based gaze detection
International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction
HCII'11 Proceedings of the 1st international conference on Human interface and the management of information: interacting with information - Volume Part II
Implementation of a Moving Target Tracking Algorithm Using Eye-RIS Vision System on a Mobile Robot
Journal of Signal Processing Systems
High-performance template tracking
Journal of Visual Communication and Image Representation
Parallelization of particle filter algorithms
ISCA'10 Proceedings of the 2010 international conference on Computer Architecture
Reconstructing multiparty conversation field by augmenting human head motions via dynamic displays
CHI '12 Extended Abstracts on Human Factors in Computing Systems
MM+Space: n x 4 degree-of-freedom kinetic display for recreating multiparty conversation spaces
Proceedings of the 15th ACM on International conference on multimodal interaction
Development of a mobile tablet PC with gaze-tracking function
HCI International'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction for health, safety, mobility and complex environments - Volume Part II
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In this work, we implement a real-time visual tracker that targets the position and 3D pose of objects in video sequences, specifically faces. The use of stream processors for the computations and efficient Sparse-Template-based particle filtering allows us to achieve real-time processing even when tracking multiple objects simultaneously in high-resolution video frames. Stream processing is a relatively new computing paradigm that permits the expression and execution of data-parallel algorithms with great efficiency and minimum effort. Using a GPU (graphics processing unit, a consumer-grade stream processor) and the NVIDIA CUDA驴 technology, we can achieve performance improvements as large as ten times compared to a similar CPU-only tracker. At the same time, the Stream processing approach opens the door to other computing devices, like the Cell/BE驴 or other multicore CPUs.