Hierarchical mesh decomposition using fuzzy clustering and cuts
ACM SIGGRAPH 2003 Papers
Domain decomposition for multiresolution analysis
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
ACM SIGGRAPH 2004 Papers
Variational shape approximation
ACM SIGGRAPH 2004 Papers
Hierarchical mesh segmentation based on fitting primitives
The Visual Computer: International Journal of Computer Graphics
SnapPaste: an interactive technique for easy mesh composition
The Visual Computer: International Journal of Computer Graphics
Fast mesh segmentation using random walks
Proceedings of the 2008 ACM symposium on Solid and physical modeling
A Java3D framework for inspecting and segmenting 3D models
Web3D '08 Proceedings of the 13th international symposium on 3D web technology
Mesh scissoring with minima rule and part salience
Computer Aided Geometric Design - Special issue: Geometry processing
Semantic annotation of 3D surface meshes based on feature characterization
SAMT'07 Proceedings of the semantic and digital media technologies 2nd international conference on Semantic Multimedia
A semantic web environment for digital shapes understanding
SAMT'07 Proceedings of the semantic and digital media technologies 2nd international conference on Semantic Multimedia
Post-processing of scanned 3D surface data
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Extending MPEG-7 for efficient annotation of complex web 3D scenes
Multimedia Tools and Applications
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3D objects have become widely available and used in different application domains. Thus, it is becoming fundamental to use, integrate and develop techniques for extracting and maintaining their embedded knowledge. These techniques should be encapsulated in portable and intelligent systems able to semantically annotate the 3D object models in order to improve their usability and indexing, especially in innovative web cooperative environments. Lately, we are moving in this direction, with the definition and development of data structures, methods and interfaces for structuring and semantically annotating 3D complex models (and scenes) - even changing in time - according to ontology-driven metadata and following ontology-driven processes. Here, we concentrate on the tools for segmenting manifold 3D models and on the underline structural representation that we build and manipulate. We also describe the first prototype of an annotation tool which allows a hierarchical semantic-driven tagging of the segmented model and provides an interface from which the user can inspect and browse the entire segmentation graph.