Virtual Collaborative Learning: A Comparison between Face-to-Face Tutored Video Instruction (TVI) and Distributed Tutored Video Instruction (DTVI)
An integrated approach to implementing collaborative inquiry in the classroom
CSCL '97 Proceedings of the 2nd international conference on Computer support for collaborative learning
International Journal of Human-Computer Studies
A study of digital ink in lecture presentation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 9th annual SIGCSE conference on Innovation and technology in computer science education
Interactivity in large class: state of Art and DRIM-AP project
UbiMob '04 Proceedings of the 1st French-speaking conference on Mobility and ubiquity computing
Livenotes: a system for cooperative and augmented note-taking in lectures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augmentation de cours et de réunions dans un campus
UbiMob '05 Proceedings of the 2nd French-speaking conference on Mobility and ubiquity computing
CSCL'07 Proceedings of the 8th iternational conference on Computer supported collaborative learning
Adaptive Device Context Based Mobile Learning Systems
International Journal of Distance Education Technologies
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This paper introduces a new learning technology for in-classroom and remote learning. The system and practice is called "Livenotes" and is motivated by the empirical success of peer learning methods, and by theoretical considerations of distributed dialogue among student peers as a facilitator of learning. The technical part of Livenotes is a collaborative whiteboard running on wireless handheld computers. We describe the system and the affordances we have developed for it to support the distributed dialogue model. We then examine the interactive dialogue that resulted from two classroom trials, using transcript captures, and analyze how users developed ways to navigate between pages, organize space on screens, determine whether the system was operational, and create social rapport. Finally, we suggest several issues that researchers can consider in designing collaborative software.