Wizard of Oz studies: why and how
IUI '93 Proceedings of the 1st international conference on Intelligent user interfaces
The persona effect: affective impact of animated pedagogical agents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Applying the Wizard of Oz Technique to the Study of Multimodal Systems
EWHCI '93 Selected papers from the Third International Conference on Human-Computer Interaction
Wizard-of-Oz prototyping for co-operative interaction design of graphical user interfaces
Proceedings of the third Nordic conference on Human-computer interaction
Establishing and maintaining long-term human-computer relationships
ACM Transactions on Computer-Human Interaction (TOCHI)
Multimodal expressive embodied conversational agents
Proceedings of the 13th annual ACM international conference on Multimedia
Landscaping personification technologies: from interactions to relationships
CHI '08 Extended Abstracts on Human Factors in Computing Systems
WebWOZ: a wizard of oz prototyping framework
Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems
Sketching language: user-centered design of a wizard of oz prototyping framework
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
Wizard of Oz experiments and companion dialogues
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Supporting the wizard: interface improvements in Wizard of Oz studies
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
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Wizard of Oz experiments allow designers and developers to see the reactions of people as they interact with to-be-developed technologies. At the Centre for Interaction Design at Edinburgh Napier University we are developing a Wizard of Oz system to inform and further the design and development of Companion based technologies. Companions are intelligent, persistent, personalised, multimodal, natural language interfaces to the Internet and resources such as photo or music collections. They have the potential of turning our current human-machine interactions into human-machine relationships. In particular, a Companion prototype for reminiscing about a photo collection, called PhotoPal, is being used in our experiments. Several Wizard of Oz experiments have been run to assess people's reactions and thoughts about using a Companion interface. The feedback from these experiments has informed both the design direction and choice of development technologies going forward. The Wizard of Oz system has also been put to use in a classroom of young pupils and to aid adults make more productive use of the Internet for learning. Further experiments to investigate the appropriateness of Companion dialogue are planned.