Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
Inside Case-Based Reasoning
CASPER: A Case-Based Poker-Bot
AI '08 Proceedings of the 21st Australasian Joint Conference on Artificial Intelligence: Advances in Artificial Intelligence
Approximating game-theoretic optimal strategies for full-scale poker
IJCAI'03 Proceedings of the 18th international joint conference on Artificial intelligence
Artificial Intelligence
Similarity-Based retrieval and solution re-use policies in the game of texas hold'em
ICCBR'10 Proceedings of the 18th international conference on Case-Based Reasoning Research and Development
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A Case-Based Reasoning system, nicknamed SARTRE, that uses a memory-based approach to play two-player, limit Texas Hold'em is introduced. SARTRE records hand histories from strong players and attempts to re-use this information to handle novel situations. SARTRE'S case features and their representations are described, followed by the results obtained when challenging a world-class computerised opponent. Our experimental methodology attempts to address how well SARTRE'S performance can approximate the performance of the expert player, who SARTRE originally derived the experience-base from.