Designing for usability: key principles and what designers think
Communications of the ACM
Improving a human-computer dialogue
Communications of the ACM
Heuristic evaluation of user interfaces
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cognitive systems engineering
Usability inspection methods
Methods & tools: participatory heuristic evaluation
interactions
Effects of contextual navigation aids on browsing diverse Web systems
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A survey of user-centered design practice
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the second Nordic conference on Human-computer interaction
Web site designs: influences of designer's expertise and design constraints
International Journal of Human-Computer Studies
Developing design guidelines for context-aware mobile applications
Mobility '06 Proceedings of the 3rd international conference on Mobile technology, applications & systems
Information system professionals' knowledge and application gaps toward Web design guidelines
Computers in Human Behavior
Do you need general principles or concrete heuristics?: a model for categorizing usability criteria
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Better discount evaluation: illustrating how critical parameters support heuristic creation
Interacting with Computers
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This paper is challenging the usability of traditional usability guidelines. The claim is that guideline descriptions and explanations are not satisfactory. Analysis results demonstrate vagueness and are ambiguous in explanation. The aim of the paper is to propose a set of principles (meta-guidelines) to be used for improving the usability of guidelines.