GMRES: a generalized minimal residual algorithm for solving nonsymmetric linear systems
SIAM Journal on Scientific and Statistical Computing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Video matting of complex scenes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Pop-up light field: An interactive image-based modeling and rendering system
ACM Transactions on Graphics (TOG)
"GrabCut": interactive foreground extraction using iterated graph cuts
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Natural video matting using camera arrays
ACM SIGGRAPH 2006 Papers
Automatic Natural Video Matting with Depth
PG '07 Proceedings of the 15th Pacific Conference on Computer Graphics and Applications
A Closed-Form Solution to Natural Image Matting
IEEE Transactions on Pattern Analysis and Machine Intelligence
Image and video matting: a survey
Foundations and Trends® in Computer Graphics and Vision
Extracting depth and matte using a color-filtered aperture
ACM SIGGRAPH Asia 2008 papers
Particle Video: Long-Range Motion Estimation Using Point Trajectories
International Journal of Computer Vision
Video SnapCut: robust video object cutout using localized classifiers
ACM SIGGRAPH 2009 papers
Perceptually-weighted evaluation criteria for segmentation masks in video sequences
IEEE Transactions on Image Processing
Towards temporally-coherent video matting
MIRAGE'11 Proceedings of the 5th international conference on Computer vision/computer graphics collaboration techniques
Unsupervised and reliable image matting based on modified spectral matting
Journal of Visual Communication and Image Representation
Video matting using multi-frame nonlocal matting laplacian
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part VI
ACCV'12 Proceedings of the 11th Asian conference on Computer Vision - Volume Part III
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Existing video matting approaches determine the alpha matte sequence frame-by-frame, which lead to flickering near the boundary of the foreground region. We reduce this effect by considering video data as a spatio-temporal cube, and extending a robust matting algorithm to a 3D solver. Our results demonstrate consistent and visually pleasing alpha mattes, and tend to preserve temporal coherence better than previous techniques.