Usability engineering: scenario-based development of human-computer interaction
Usability engineering: scenario-based development of human-computer interaction
Making Use: Scenario-Based Design of Human-Computer Interactions
Making Use: Scenario-Based Design of Human-Computer Interactions
Usability Engineering
The Design of Sites: Patterns, Principles, and Processes for Crafting a Customer-Centered Web Experience
A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
Interaction Design
Human-Computer Interaction
Development and evaluation of emerging design patterns for ubiquitous computing
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
The impact of pre-patterns on the design of digital home applications
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Designing Interfaces
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Design patterns serve the documentation and sharing of proven solutions for recurring design problems. Additionally, patterns can provide guidance on design alternatives. In this paper we present a pattern-based framework to support the designer in the exploration and evaluation of design alternatives and their tradeoffs. Based upon the systematic identification of recurring design problems and solution alternatives and their tradeoffs the framework consists of a generic hierarchy of design problems and solution alternatives as well as of two generic interaction design pattern templates. The presented framework can be used to specify design problems and existing solutions for a specific platform or application domain as well as to think about design alternatives and to develop new solutions. In addition, it can be used to structure interaction design pattern collections. The approach is illustrated by a case for interactive television applications.