User and task analysis for interface design
User and task analysis for interface design
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
interactions
Rapid ethnography: time deepening strategies for HCI field research
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
GUP: graphical presentation of user profile
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Observing the User Experience: A Practitioner's Guide to User Research (Morgan Kaufmann Series in Interactive Technologies) (The Morgan Kaufmann Series in Interactive Technologies)
Use of future-oriented information in user-centered product concept ideation
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Time machine: creating a mixed reality experience for children
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
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In user-centered design user research usually produces detailed description of the users, analysis of relevant actions and the specifics of the environment and artefacts thereof. However additional step of sampling from different viewpoints is required to more efficiently kick-start user-centered product concept development. Design perspectives, abstracted cross-category samples of user research results, are introduced as means to increase the usefulness of analyzed data during user-centered product concept development. Defining additional layer of entities in addition to conventional user research results helps to migrate from the pedant data-gathering phase to the more creative concept development phase. This paper describes definitions of entities involved in constructing design perspectives in a user research method independent manner with examples from a project developing new concepts for mobile and distributed team work.