BEAT: the Behavior Expression Animation Toolkit
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interruptions as Multimodal Outputs: Which are the Less Disruptive?
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Impact of interruption style on end-user debugging
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using context-aware computing to reduce the perceived burden of interruptions from mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Establishing and maintaining long-term human-computer relationships
ACM Transactions on Computer-Human Interaction (TOCHI)
Modalities for building relationships with handheld computer agents
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Human-Computer Interaction
Analysis of chewing sounds for dietary monitoring
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
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Work towards the development of a "wearable conscience" that helps individuals make healthy decisions in their everyday lives is described. To be effective, such a system must be portable, sense key elements of the user's environment, have knowledge of counseling and health behavior change techniques, be able to effectively communicate with the user, and have social competencies for maintaining an ongoing working relationship. The design of a prototype system is presented, along with results from a series of design and usability studies. Current and future directions for the research are also discussed.