Segmenting simplified surface skeletons

  • Authors:
  • Dennie Reniers;Alexandru Telea

  • Affiliations:
  • Department of Mathematics and Computer Science, Eindhoven University of Technology, Eindhoven, The Netherlands;Institute for Mathematics and Computing Science, University of Groningen, Groningen, The Netherlands

  • Venue:
  • DGCI'08 Proceedings of the 14th IAPR international conference on Discrete geometry for computer imagery
  • Year:
  • 2008

Quantified Score

Hi-index 0.00

Visualization

Abstract

A novel method for segmenting simplified skeletons of 3D shapes is presented. The so-called simplified Y-network is computed, defining boundaries between 2D sheets of the simplified 3D skeleton, which we take as our skeleton segments. We compute the simplified Ynetwork using a robust importance measure which has been proved useful for simplifying complex 3D skeleton manifolds. We present a voxel-based algorithm and show results on complex real-world objects, including ones containing large amounts of boundary noise.