Layered participatory analysis: new developments in the CARD technique
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
About Face 2.0: The Essentials of Interaction Design
About Face 2.0: The Essentials of Interaction Design
Understanding Your Users: A Practical Guide to User Requirements Methods, Tools, and Techniques
Understanding Your Users: A Practical Guide to User Requirements Methods, Tools, and Techniques
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Lessons learned from facilitation in collaborative design
AUIC '07 Proceedings of the eight Australasian conference on User interface - Volume 64
Local communities and IPTV: Lessons learned in an early design and development phase
Computers in Entertainment (CIE) - SPECIAL ISSUE: TV and Video Entertainment Environments
Proceedings of the 12th Participatory Design Conference: Exploratory Papers, Workshop Descriptions, Industry Cases - Volume 2
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Involving users in scenario development within participatory design is challenging as it places users at the same level with designers. In our research we stated a need for a structured scenario development process, which is suitable for various research areas. Following the tradition of card-based techniques, we aimed at developing a technique, which is easy to apply and modify. The "Instant Card Technique" (IC-Technique) presented in this paper offers a typology of instant cards, which enables a formalized development of scenarios together with a group of users. The technique was tested and improved through its evaluation in three case studies. In this paper we provide a description of this technique, including the step by step preparation and usage process.