The PEN project in Santa Monica: interactive communication, equality, and political action
Journal of the American Society for Information Science - Special issue: information resources and democracy
Developing the Blacksburg electronic village
Communications of the ACM
Requirements Development in Scenario-Based Design
IEEE Transactions on Software Engineering
Usability engineering: scenario-based development of human-computer interaction
Usability engineering: scenario-based development of human-computer interaction
Online Communities: Designing Usability and Supporting Socialbilty
Online Communities: Designing Usability and Supporting Socialbilty
Making Use: Scenario-Based Design of Human-Computer Interactions
Making Use: Scenario-Based Design of Human-Computer Interactions
Participatory Design: Principles and Practices
Participatory Design: Principles and Practices
Participatory design in community computing contexts: tales from the field
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Collective efficacy as a measure of community
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2007 symposium on Computer human interaction for the management of information technology
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We present a socio-technical design that illustrates how a community network health intervention can mobilize human resources across social boundaries, and enhance health and well-being for people on both sides of the boundary. We specifically address how to reduce the barriers to social engagement experienced by autistic individuals who want more supportive life opportunities. We focus on the social milieu of an American college town, on traditional town-gown boundaries, and on possibilities for integrating social resources within this context. Our design adopts community networking to not only connect autistic persons living within an existing social milieu (university undergraduates; local autistic children and their families), but also to integrate individuals across milieus. Our key design idea is that facilitating cross-milieu interactions can initiate and sustain a virtuous cycle of being helped by helping others.