Experiences with the alternate reality kit: an example of the tension between literalism and magic
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
Connections: new ways of working in the networked organization
Connections: new ways of working in the networked organization
Designing interaction
Re-structuring the programmer's task
International Journal of Man-Machine Studies - Special issue on structure-based editors and environments
Getting around the task-artifact cycle: how to make claims and design by scenario
ACM Transactions on Information Systems (TOIS)
Software quality: a framework for success in software development and support
Software quality: a framework for success in software development and support
The mythical man-month (anniversary ed.)
The mythical man-month (anniversary ed.)
Scenario-based design
Narrowing the specification-implementation gap in scenario-based design
Scenario-based design
The use-case construct in object-oriented software engineering
Scenario-based design
Designing objects and their interactions: a brief look at responsibility-driven design
Scenario-based design
Managing evaluation goals for training
Communications of the ACM
Communications of the ACM
Four dark corners of requirements engineering
ACM Transactions on Software Engineering and Methodology (TOSEM)
Developing the Blacksburg electronic village
Communications of the ACM
Participatory analysis: shared development of requirements from scenarios
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Dialogical techniques for the design of web sites
International Journal of Human-Computer Studies - Special issue: World Wide Web usability
Synthesis by analysis: five modes of reasoning that guide design
Design rationale
Requirements development: stages of opportunity for collaborative needs discovery
DIS '97 Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques
Designing collaborative applications for classroom use: the LiNC project
The design of children's technology
Design Rationale: Concepts, Techniques, and Use
Design Rationale: Concepts, Techniques, and Use
Design at Work: Cooperative Design of Computer Systems
Design at Work: Cooperative Design of Computer Systems
Generalizing Claims and Reuse of HCI Knowledge
HCI '98 Proceedings of HCI on People and Computers XIII
The development of cooperation: five years of participatory design in the virtual school
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
An Architecture Proposal for Enterprise Message Brokers
EDO '00 Revised Papers from the Second International Workshop on Engineering Distributed Objects
Making use of scenarios: a field study of conceptual design
International Journal of Human-Computer Studies
The human-computer interaction handbook
Voter-centered design: Toward a voter decision support system
ACM Transactions on Computer-Human Interaction (TOCHI)
Scenario-Based Assessment of Nonfunctional Requirements
IEEE Transactions on Software Engineering
Collaborative architecture design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
NotiFly: enhancing design through claims-based personas and knowledge reuse
Proceedings of the 43rd annual Southeast regional conference - Volume 2
Journal of Integrated Design & Process Science
Trouble-spotting photoshows: capturing everyday HCI experiences
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Challenges of software recontextualization: lessons learned
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 1st ACM International Health Informatics Symposium
Identifying barriers to effective user interaction with rehabilitation tools in the home
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Scenario-based learning approach for virtual biology laboratory (VLab-Bio)
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
Sharing Personal Health Information Via Service-Oriented Computing: A Case of Long-Term Care
Journal of Medical Systems
Cognitive artifacts as a window on design
Journal of Visual Languages and Computing
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We describe and analyze the process of requirements development in scenario-based design through consideration of a case study. In our project, a group of teachers and system developers initially set out to create a virtual physics laboratory. Our design work centered on the collaborative development of a series of scenarios describing current and future classroom activities. We observed classroom scenarios to assess needs and opportunities, and envisioned future scenarios to specify and analyze possible design moves. We employed claims analysis to evaluate design trade-offs implicit in these scenarios, to codify the specific advantages and disadvantages in achieving requirements. Through the course of this process, the nature of our project requirements has evolved, providing more information but also more kinds of information. We discuss the utility of managing requirements development through an evolving set of scenarios, and the generality of the scenario stages from this case study.