CSCW '88 Proceedings of the 1988 ACM conference on Computer-supported cooperative work
Computer support for cooperative design (invited paper)
CSCW '88 Proceedings of the 1988 ACM conference on Computer-supported cooperative work
Scandinavian design: users in product development
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
From implementation to design: tailoring and the emergence of systematization in CSCW
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
Computerization and controversy (2nd ed.)
The development of cooperation: five years of participatory design in the virtual school
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Creativity, cooperation and interactive design
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Participatory Design: Principles and Practices
Participatory Design: Principles and Practices
Design at Work: Cooperative Design of Computer Systems
Design at Work: Cooperative Design of Computer Systems
When Survival is an Issue: PD in Support of Landscape Architecture
Computer Supported Cooperative Work
Shoppers and Tailors: Participative Practices in SmallAustralian Design Companies
Computer Supported Cooperative Work
CAVEAT Exemplar: Participatory Design in aNon-Profit Volunteer Organisation
Computer Supported Cooperative Work
Participatory design in community computing contexts: tales from the field
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
HICSS '05 Proceedings of the Proceedings of the 38th Annual Hawaii International Conference on System Sciences - Volume 07
The intellectual challenge of CSCW: the gap between social requirements and technical feasibility
Human-Computer Interaction
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Charitable technologies: opportunities for collaborative computing in nonprofit fundraising
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interorganizational coordination and awareness in a nonprofit ecosystem
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 1st ACM International Health Informatics Symposium
Homebrew databases: complexities of everyday information management in nonprofit organizations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Community network 2.0: visions, participation, and engagement in new information infrastructures
IS-EUD'11 Proceedings of the Third international conference on End-user development
Computer Supported Cooperative Work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Studying social technologies and communities of volunteers in emergency management
Proceedings of the 6th International Conference on Communities and Technologies
Wild at Home: The Neighborhood as a Living Laboratory for HCI
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
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We are investigating how to empower nonprofit community organizations to develop the information technology management practices required to carry out their civic goals. We highlight our methodology of working with nonprofit organizations through three case examples from the field. These examples illustrate that nonprofit organizations are able to and can indeed sustain their IT management practices through various methodological techniques. These techniques---such as scenario development, technology inventory assessment, and volunteer management practices---emphasize the importance of long-term critical planning and design skills. Based on our fieldwork, we enumerate lessons that may be valuable for community stakeholders, designers, researchers, and practitioners.