Prepare your mind for creativity
Communications of the ACM
Creativity, art practice, and knowledge
Communications of the ACM
To innovate or not to innovate...
interactions - Making scents: aromatic output for HCI
The Rough Guide to Videogaming (Rough Guide Reference Series)
The Rough Guide to Videogaming (Rough Guide Reference Series)
Ethnocomputing: ICT in cultural and social context
Communications of the ACM - Personal information management
Reflections on Software Engineering Education
IEEE Software
Practical issues in usability measurement
interactions - Waits & Measures
Architectural knowledge and rationale: issues, trends, challenges
ACM SIGSOFT Software Engineering Notes
Plagiarism, Graduate Education, and Information Security
IEEE Security and Privacy
FEATURE: Designing for the last billion
interactions - Toward a model of innovation
FEATURE: The future of interaction design as an academic program of study
interactions - Pencils before pixels: a primer in hand-generated sketching
Cultural influences and differences in software process improvement programs
Proceedings of the 6th international workshop on Software quality
Viewpoint: Computing as social science
Communications of the ACM - A Direct Path to Dependable Software
IT policy: The long road to Computer Science education reform
Communications of the ACM - The Status of the P versus NP Problem
Orchestrating coordination in pluralistic networks
Communications of the ACM
Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics
Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics
Quality and Communicability for Interactive Hypermedia Systems: Concepts and Practices for Design
Quality and Communicability for Interactive Hypermedia Systems: Concepts and Practices for Design
Persuasion On-Line and Communicability: The Destruction of Credibility in the Virtual Community and Cognitive Models
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In the current work is presented the importance of the two-way triad between computer science, design and communicability. It is demonstrated how the principles of quality of software engineering are not universal since they are disappearing inside university training. Besides, a short analysis of the term "creativity" males apparent the existence of plagiarism as a human factor that damages the future of communicability applied to the on-line and off-line contents of the open software. A set of measures and guidelines are presented so that the triad works again correctly in the next years to foster the qualitative design of the interactive systems on-line and/or off-line.