Realtime Camera Calibration for Enhanced Reality Visualization
CVRMed '95 Proceedings of the First International Conference on Computer Vision, Virtual Reality and Robotics in Medicine
iLamps: geometrically aware and self-configuring projectors
ACM SIGGRAPH 2006 Courses
Multi-user interaction using handheld projectors
Proceedings of the 20th annual ACM symposium on User interface software and technology
Taking the time to care: empowering low health literacy hospital patients with virtual nurse agents
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Transforming clinic environments into information workspaces for patients
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing patient-centric information displays for hospitals
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
HideOut: mobile projector interaction with tangible objects and surfaces
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Co-designing patient-centered health communication tools for cancer care
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
A Review of 25 Years of CSCW Research in Healthcare: Contributions, Challenges and Future Agendas
Computer Supported Cooperative Work
Plataforma para manipulação de objetos de aprendizagem com interação sobre boneco anatômico
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
Hi-index | 0.01 |
In this paper, we explore the use of a projection-based handheld device to facilitate in-clinic doctor-patient communication. We present the user-centered design process used to understand the workflow of medical professionals and to identify challenges they currently face in communicating information to patients. Based on the lessons learned, we developed AnatOnMe, a prototype projection-based hand-held system for enhancing information exchange in the current practice of one medical sub-specialty, physical therapy. We then present the results of a controlled experiment to understand the desirability and learning tradeoffs of using AnatOnMe to teach medical concepts on three potential projection surfaces - wall, model, and patient body. Finally, we present results of two expert reviews of the system.