A tutorial on hidden Markov models and selected applications in speech recognition
Readings in speech recognition
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Recognizing planned multiperson action
Computer Vision and Image Understanding - Modeling people toward vision-based underatanding of a person's shape, appearance, and movement
Embodied contextual agent in information delivering application
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 2
Game Developer's Guide to Design and Production
Game Developer's Guide to Design and Production
Communicating facial affect: it's not the realism, it's the motion
CHI '00 Extended Abstracts on Human Factors in Computing Systems
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
A spatio-temporal extension to Isomap nonlinear dimension reduction
ICML '04 Proceedings of the twenty-first international conference on Machine learning
A motion capture system using passive markers
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
The art and science of game programming
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Development of a motion capture system for a hand using a magnetic three dimensional position sensor
ACM SIGGRAPH 2006 Research posters
Consumer behavior in online game communities: A motivational factor perspective
Computers in Human Behavior
A survey of advances in vision-based human motion capture and analysis
Computer Vision and Image Understanding - Special issue on modeling people: Vision-based understanding of a person's shape, appearance, movement, and behaviour
Capturing and animating occluded cloth
ACM SIGGRAPH 2007 papers
Practical motion capture in everyday surroundings
ACM SIGGRAPH 2007 papers
Prakash: lighting aware motion capture using photosensing markers and multiplexed illuminators
ACM SIGGRAPH 2007 papers
Generating 3D multiview exact polyhedron representation by scanning faces surroundings
Machine Graphics & Vision International Journal
Human Motion Tracking by Registering an Articulated Surface to 3D Points and Normals
IEEE Transactions on Pattern Analysis and Machine Intelligence
Coloured Petri Nets for Chronicle Recognition
Ada-Europe '09 Proceedings of the 14th Ada-Europe International Conference on Reliable Software Technologies
Real-Time Spatio-Temporal Analysis of Dynamic Scenes in 3D Soccer Simulation
RoboCup 2008: Robot Soccer World Cup XII
A survey of approaches and challenges in 3D and multi-modal 3D+2D face recognition
Computer Vision and Image Understanding
Three-dimensional facial surface modeling applied to recognition
Engineering Applications of Artificial Intelligence
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This paper describes a new generation online soccer manager. More than 210,000 users operate TOPLEAGUE and the OFFICIAL BUNDESLIGA MANAGER, complex real-time soccer simulators that are based on actual data of real professional soccer players. The underlying technology is a hierarchical three-tier multiagent system that consists of autonomous BDI agents and allows dynamic group structures (e.g. an emergent situation for a wing attack). The German Bundesliga, one of the most prestigious soccer leagues in the world, adopted this AI system for their official web site. The online games run seamlessly in a web browser with a state-of-the-art 3D visualization engine. Fundamental research within the domain of the RoboCup simulation league is the basis for this technology. We will describe the architecture of the multiagent system (MAS) in this paper, discuss motion capture techniques for graphical animation, and reveal details about user acceptance of the games.