Designing the user interface (videotape)
Designing the user interface (videotape)
ACM SIGGRAPH 98 Conference abstracts and applications
Games and Animation: Collaborations Between the Arts and Computer Science
ITCC '04 Proceedings of the International Conference on Information Technology: Coding and Computing (ITCC'04) Volume 2 - Volume 2
Students teaching students: incorporating presentations into a course
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Using peer-evaluation in a website design course
Journal of Computing Sciences in Colleges
Visualization Criticism - The Missing Link Between Information Visualization and Art
IV '07 Proceedings of the 11th International Conference Information Visualization
Carnegie Mellon's entertainment technology center: combining the left and right brain
Communications of the ACM - Creating a science of games
A snapshot of studio based learning: code reviews as a means of community building
Companion to the 23rd ACM SIGPLAN conference on Object-oriented programming systems languages and applications
Implementing studio-based learning in CS2
Proceedings of the 41st ACM technical symposium on Computer science education
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This paper discusses an educational experience aimed at producing better computer-based projects by including in the assessment process an art appreciation-like critique component. In a way that at times parallels the constructive criticism of work done by art students we asked our participants to critique their classmates as well as themselves. New elements of assessment such as aesthetics, user-engagement, naturalness, completeness, and unrealized potential of the projects appeared in the discourse. Although it is very early to extrapolate results, our conclusion is that a noticeable improvement of the overall quality of the final products as well as a higher level of collaboration, participation, and student satisfaction resulted from this approach.