Dual device user interface design: PDAs and interactive television
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
A Dual Device Scenario for Informal Language Learning: Interactive Television Meets the Mobile Phone
ICALT '04 Proceedings of the IEEE International Conference on Advanced Learning Technologies
Understanding the interactivity between television and mobile commerce
Communications of the ACM - Designing for the mobile device
A natural language model for managing TV-Anytime information in mobile environments
Personal and Ubiquitous Computing
WMTE '05 Proceedings of the IEEE International Workshop on Wireless and Mobile Technologies in Education
Fragment, tag, enrich, and send: Enhancing social sharing of video
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Field evaluation of a cross platform 6 key navigation model and a unified user interface design
Proceedings of the 8th international interactive conference on Interactive TV&Video
Transcending transmedia: emerging story telling structures for the emerging convergence platforms
Proceedings of the 10th European conference on Interactive tv and video
Device communication: a multi-modal communication platform for internet connected televisions
Proceedings of the 10th European conference on Interactive tv and video
FANFEEDS: evaluation of socially generated information feed on second screen as a TV show companion
Proceedings of the 10th European conference on Interactive tv and video
Engaging viewers through social TV games
Proceedings of the 10th European conference on Interactive tv and video
New technology@home: impacts on usage behavior and social structures
Proceedings of the 10th European conference on Interactive tv and video
Story-map: iPad companion for long form TV narratives
Proceedings of the 10th European conference on Interactive tv and video
Hi-index | 0.00 |
With the rise in highly capable, mobile and networked secondary devices, the two-screen Enhanced TV is a more plausible proposition today than ever before. This paper presents a field trial of a prototype that aimed to understand a conceptual merger of TV and second screen user experiences. Our prototype concept can be described as a companion device experience that enhances TV viewing by providing auxiliary information and media on a second screen. The additional media is semantically related and synchronized, in terms of timeline, to the TV content. We ran a three-week field trial in 11 households. Participants used our prototype as a companion to their TV shows. We provided a total of 43 episodes from 10 popular TV shows throughout the study period. Overall feedback to our concept was quite positive. 10 out of our 11 participants said they enjoyed the experience. Our prototype allowed participants to better connect with their TV shows and have an enriched social life around TV. We also report some of the discovered user desires regarding user interaction design such as kinds of customization controls needed and the pacing of posts of additional information to the second screen.