Task-technology fit and individual performance
MIS Quarterly
Dual device user interface design: PDAs and interactive television
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Aesthetic and rhetorical aspects of linking video in hypermedia
ECHT '94 Proceedings of the 1994 ACM European conference on Hypermedia technology
Coordinating User Interfaces for Consistency
Coordinating User Interfaces for Consistency
Usability Engineering
Proceedings of the 8th international conference on Intelligent user interfaces
Needs and Gratifications for Interactive TV Applications: Implications for Designers
HICSS '03 Proceedings of the 36th Annual Hawaii International Conference on System Sciences (HICSS'03) - Track 4 - Volume 4
ICEC '03 Proceedings of the 5th international conference on Electronic commerce
Graceful degradation of user interfaces as a design method for multiplatform systems
Proceedings of the 9th international conference on Intelligent user interfaces
TV2Web: Generating and Browsing Web with Multiple LOD from Video Streams and Their Metadata
ICKS '04 Proceedings of the International Conference on Informatics Research for Development of Knowledge Society Infrastructure
Complementing your TV-viewing by web content automatically-transformed into TV-program-type content
Proceedings of the 13th annual ACM international conference on Multimedia
User interface evaluation of interactive TV: a media studies perspective
Universal Access in the Information Society
WebTelop: dynamic TV-content augmentation by using Web pages
ICME '03 Proceedings of the 2003 International Conference on Multimedia and Expo - Volume 1
Mental models: knowledge in the head and knowledge in the world
ICLS '96 Proceedings of the 1996 international conference on Learning sciences
The implications of program genres for the design of social television systems
Proceedings of the 1st international conference on Designing interactive user experiences for TV and video
Utilization of pervasive IT compromised?: understanding the adoption and use of a cross media system
Proceedings of the 7th International Conference on Mobile and Ubiquitous Multimedia
Distributed user experience in persuasive technology environments
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
Newstream: a multi-device, cross-medium, and socially aware approach to news content
Proceedings of the 8th international interactive conference on Interactive TV&Video
Generation of crossmedia dynamic learning contexts from iTV
Proceedings of the 8th international interactive conference on Interactive TV&Video
Field evaluation of a cross platform 6 key navigation model and a unified user interface design
Proceedings of the 8th international interactive conference on Interactive TV&Video
DEXA'05 Proceedings of the 16th international conference on Database and Expert Systems Applications
The Design of Everyday Things
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Due to recent technological advances and better interface designs, iTV started to gain its market space. However, new opportunities and challenges have aroused, namely with the convergence and use of different devices as part of the same crossmedia system, allowing to support a multiplicity of contexts of use. Considering the iTV great potential in the learning scenario, so important in a context where lifelong learning is gaining space, and the potential of including iTV as part of rich and flexible crossmedia learning environments, new research opportunities came up along with the challenges the design of these systems face and that may affect their effective use. This paper addresses the effective design of crossmedia services and interfaces with a particular emphasis on iTV and PC, through the eiTV application case study, designed to illustrate and explore this paradigm, based on cognitive and affective aspects that influence user experience. The eiTV application is capable to create, access and share web Personalized Informal Learning Environments (created as additional information to the video being watched), via iTV, PC and mobile devices (the preferred or most adequate device in each context of use).