A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
Five Reasons for Scenario-Based Design
HICSS '99 Proceedings of the Thirty-Second Annual Hawaii International Conference on System Sciences-Volume 3 - Volume 3
Mystery at the museum: a collaborative game for museum education
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
Evaluating and implementing a collaborative office document system
Interacting with Computers
CoSearch: a system for co-located collaborative web search
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Learning design principles for a collaborative information seeking system
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
On supporting users' reflection during small groups synchronous collaboration
CRIWG'06 Proceedings of the 12th international conference on Groupware: design, implementation, and use
Analyzing the HCI design pattern variety
Proceedings of the 1st Asian Conference on Pattern Languages of Programs
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Creative collaborative processes are more than often characterized by the synchronous collaboration of stakeholders with different backgrounds and expertise. However, little work has been done in identifying design patterns for the design of software systems which support such collaboration. This line of research aims at identifying such design patterns following a two-phase pattern mining process: 1). the analysis of the results of a series of design workshops during which participants would design applications for synchronous collaboration, and 2). the analysis of a set of software applications which support synchronous collaboration in drawing, text editing, searching, and games.