Learning HCI design: mentoring project groups in a course on human-computer interaction
SIGCSE '92 Proceedings of the twenty-third SIGCSE technical symposium on Computer science education
Integrating science and research in a HCI design course
Proceedings of the 36th SIGCSE technical symposium on Computer science education
Using a system of tutorials and groups to increase feedback and teach user interface design
ACE '05 Proceedings of the 7th Australasian conference on Computing education - Volume 42
Creating a realistic context for team projects in HCI
Proceedings of the 11th annual SIGCSE conference on Innovation and technology in computer science education
Spatial graph grammars for graphical user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Combining distinct graduate and undergraduate HCI courses: an experiential and interactive approach
Proceedings of the 40th ACM technical symposium on Computer science education
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Human Computer Interaction (HCI) courses typically teach HCI theory, supported by one or two paper-prototype-centered prototyping projects. This paper describes an applied HCI course that attempts to bridge the gap between HCI theory and technical application. The course, which was given in spring 2010, was divided into three areas of software interfaces: form based, spatial, and a hybrid of form based and spatial. Examples of the projects are given with a rationale for each. Students' reaction to the course, on the whole, was quite favorable, with 60% strongly agreeing and 40% agreeing that the approach was beneficial. Possible improvements to the course's format include requiring an introductory course on HCI as a prerequisite and reducing project scope to reduce student workload.