Learning HCI design: mentoring project groups in a course on human-computer interaction
SIGCSE '92 Proceedings of the twenty-third SIGCSE technical symposium on Computer science education
Human-computer interaction
Incorporating the client's role in a software engineering course
SIGCSE '99 The proceedings of the thirtieth SIGCSE technical symposium on Computer science education
New issues in teaching HCI: pinning a tail on a moving donkey
CHI '02 Extended Abstracts on Human Factors in Computing Systems
A usability focus for an HCI project
Journal of Computing Sciences in Colleges
Case studies for teaching usability engineering
Proceedings of the 35th SIGCSE technical symposium on Computer science education
Proceedings of the 35th SIGCSE technical symposium on Computer science education
Integrating science and research in a HCI design course
Proceedings of the 36th SIGCSE technical symposium on Computer science education
interactions - HCI & Higher Education
The HCI program at the School of Information at the University of Michigan
interactions - HCI & Higher Education
User Interface Design and Evaluation (The Morgan Kaufmann Series in Interactive Technologies) (The Morgan Kaufmann Series in Interactive Technologies)
A theory-based approach to designing student learning context
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Improvement of open source software usability: an empirical evaluation from developers' perspective
Advances in Software Engineering - Special issue on new generation of software metrics
Teaching requirements engineering to undergraduate students
Proceedings of the 42nd ACM technical symposium on Computer science education
Teaching an applied HCI course using multiple, individual, high fidelity, programming projects
Journal of Computing Sciences in Colleges
23rd French Speaking Conference on Human-Computer Interaction
Towards a better capstone experience
Proceedings of the 43rd ACM technical symposium on Computer Science Education
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Team projects are nowadays common practice in HCI education. This paper focuses on the role of clients and users in team projects in introductory HCI courses. In order to provide projects with a realistic context we invite people from industry to serve as clients for the student teams. Some of them have a professional interest in participating in our course and define a project themselves. Another way we make projects realistic is to have teams evaluate their designs with real users.We describe how we incorporate the role of clients and users in our courses and describe our experiences. One of the results of our evaluations is that most students find it very interesting and stimulating to work with a client on a 'real' project from industry.