Communications of the ACM
Communications of the ACM - Special issue: Soviet computing
ACM SIGCHI curricula for human-computer interaction
ACM SIGCHI curricula for human-computer interaction
Case-based reasoning
New directions in HCI education and research
CHI '94 Conference Companion on Human Factors in Computing Systems
Design rationale: concepts, techniques, and use
Design rationale: concepts, techniques, and use
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
The usability engineering lifecycle: a practitioner's handbook for user interface design
The usability engineering lifecycle: a practitioner's handbook for user interface design
Making Use: Scenario-Based Design of Human-Computer Interactions
Making Use: Scenario-Based Design of Human-Computer Interactions
Case-Based Reasoning: Experiences, Lessons and Future Directions
Case-Based Reasoning: Experiences, Lessons and Future Directions
The Mythical Man-Month: Essays on Softw
The Mythical Man-Month: Essays on Softw
Using a system of tutorials and groups to increase feedback and teach user interface design
ACE '05 Proceedings of the 7th Australasian conference on Computing education - Volume 42
Journal on Educational Resources in Computing (JERIC)
Creating a realistic context for team projects in HCI
Proceedings of the 11th annual SIGCSE conference on Innovation and technology in computer science education
Information and Organization
Education and design: using human-computer interaction case studies to learn
Proceedings of the 46th Annual Southeast Regional Conference on XX
Four requirements for digital case study libraries
Education and Information Technologies
Learning experiences of mobile social media
International Journal of Mobile Learning and Organisation
Improvement of open source software usability: an empirical evaluation from developers' perspective
Advances in Software Engineering - Special issue on new generation of software metrics
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A challenge in teaching usability engineering is providing appropriate hands-on project experience. Students need projects that are realistic enough to address meaningful issues, but manageable within one semester. We describe our use of online case studies to motivate and model course projects in usability engineering. The cases illustrate scenario-based usability methods, and are accessed via a custom browser. We summarize the content and organization of the case studies, several case-based learning activities, and students' reactions to the activities. We conclude with a discussion of future directions for case studies in HCI education.