Factors leading to the successful use of voice recognition technology
Assets '98 Proceedings of the third international ACM conference on Assistive technologies
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
Comparison of techniques for environmental sound recognition
Pattern Recognition Letters
GROUP '03 Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work
Automating tactile graphics translation
Proceedings of the 7th international ACM SIGACCESS conference on Computers and accessibility
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Talk Before You Type: Coordination in Wikipedia
HICSS '07 Proceedings of the 40th Annual Hawaii International Conference on System Sciences
Semantic context detection using audio event fusion: camera-ready version
EURASIP Journal on Applied Signal Processing
Crowdsourcing user studies with Mechanical Turk
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What's new?: making web page updates accessible
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
Accessibility commons: a metadata infrastructure for web accessibility
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
Support Technique for Real-Time Captionist to Use Speech Recognition Software
ICCHP '08 Proceedings of the 11th international conference on Computers Helping People with Special Needs
Search Strategies of Visually Impaired Persons Using a Camera Phone Wayfinding System
ICCHP '08 Proceedings of the 11th international conference on Computers Helping People with Special Needs
Crowdsourcing: Why the Power of the Crowd Is Driving the Future of Business
Crowdsourcing: Why the Power of the Crowd Is Driving the Future of Business
Collaborative web accessibility improvement: challenges and possibilities
Proceedings of the 11th international ACM SIGACCESS conference on Computers and accessibility
Asl-stem forum: enabling sign language to grow through online collaboration
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The anatomy of a large-scale social search engine
Proceedings of the 19th international conference on World wide web
More than meets the eye: a survey of screen-reader browsing strategies
Proceedings of the 2010 International Cross Disciplinary Conference on Web Accessibility (W4A)
Soylent: a word processor with a crowd inside
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
VizWiz: nearly real-time answers to visual questions
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility
International Cross-Disciplinary Conference on Web Accessibility
Enhancing independence and safety for blind and deaf-blind public transit riders
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Scribe4Me: evaluating a mobile sound transcription tool for the deaf
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
A challenge to web accessibility metrics and guidelines: putting people and processes first
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility
Real-time captioning by groups of non-experts
Proceedings of the 25th annual ACM symposium on User interface software and technology
Online quality control for real-time crowd captioning
Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility
Real-time crowd labeling for deployable activity recognition
Proceedings of the 2013 conference on Computer supported cooperative work
Crowdsourcing platform for workplace accessibility
Proceedings of the 10th International Cross-Disciplinary Conference on Web Accessibility
Visual challenges in the everyday lives of blind people
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An empirical study of issues and barriers to mainstream video game accessibility
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility
Answering visual questions with conversational crowd assistants
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility
Understanding and addressing real-world accessibility issues in mainstream video games
ACM SIGACCESS Accessibility and Computing
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People with disabilities have always overcome accessibility problems by enlisting people in their community to help. The Internet has broadened the available community and made it easier to get on-demand assistance remotely. In particular, the past few years have seen the development of technology in both research and industry that uses human power to overcome technical problems too difficult to solve automatically. In this paper, we frame recent developments in human computation in the historical context of accessibility, and outline a framework for discussing new advances in human-powered access technology. Specifically, we present a set of 13 design principles for human-powered access technology motivated both by historical context and current technological developments. We then demonstrate the utility of these principles by using them to compare several existing human-powered access technologies. The power of identifying the 13 principles is that they will inspire new ways of thinking about human-powered access technologies.