Optimal discretization for stereo reconstruction
Pattern Recognition Letters
Stereo computer graphics: and other true 3D technologies
Stereo computer graphics: and other true 3D technologies
Analysis of error in depth perception with vergence and spatially varying sensing
Computer Vision and Image Understanding
Effects of errors in the viewing geometry on shape estimation
Computer Vision and Image Understanding
Structure from Motion: Beyond the Epipolar Constraint
International Journal of Computer Vision
Artificial Vision for Mobile Robots: Stereo Vision and Multisensory Perception
Artificial Vision for Mobile Robots: Stereo Vision and Multisensory Perception
A Taxonomy and Evaluation of Dense Two-Frame Stereo Correspondence Algorithms
International Journal of Computer Vision
A Layered Approach to Stereo Reconstruction
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Optimal Non-Uniform Discretization for Stereo Reconstruction
ICPR '96 Proceedings of the 1996 International Conference on Pattern Recognition (ICPR '96) Volume I - Volume 7270
Three-Dimensional Television, Video and Display Technology
Three-Dimensional Television, Video and Display Technology
Advances in Computational Stereo
IEEE Transactions on Pattern Analysis and Machine Intelligence
Quality metric for approximating subjective evaluation of 3-D objects
IEEE Transactions on Multimedia
Perceptually Optimized 3-D Transmission Over Wireless Networks
IEEE Transactions on Multimedia
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In multiview 3D TV, a pair of corresponding pixels in adjacent 2D views contributes to the reconstruction of voxels (3D pixels) in the 3D scene. We analyze this reconstruction process and determine the optimal pixel aspect ratio based on which the estimated object position can be improved given specific imaging or viewing configurations and constraints. By applying mathematical modeling, we deduce the optimal solutions for two general stereo configurations: parallel and with vergence. We theoretically show that for a given total resolution a finer horizontal resolution, compared to the usual uniform pixel distribution, in general, provides a better 3D visual experience for both configurations. The optimal value may vary depending on different configuration parameter values. We validate our theoretical results by conducting subjective studies using a set of simulated non-square discretized red-blue stereo pairs and show that human observers indeed have a better 3D viewing experience with an optimized vs. a non-optimized representation of 3D-models.