A use of drawing surfaces in different collaborative settings
CSCW '88 Proceedings of the 1988 ACM conference on Computer-supported cooperative work
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
T-Cube: a fast, self-disclosing pen-based alphabet
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Real time groupware as a distributed system: concurrency control and its effect on the interface
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
The immediate usability of graffiti
Proceedings of the conference on Graphics interface '97
Cirrin: a word-level unistroke keyboard for pen input
Proceedings of the 11th annual ACM symposium on User interface software and technology
Quikwriting: continuous stylus-based text entry
Proceedings of the 11th annual ACM symposium on User interface software and technology
The design and evaluation of a high-performance soft keyboard
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The metropolis keyboard - an exploration of quantitative techniques for virtual keyboard design
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
Movement model, hits distribution and learning in virtual keyboarding
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shorthand writing on stylus keyboard
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Metrics for text entry research: an evaluation of MSD and KSPC, and a new unified error metric
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Phrase sets for evaluating text entry techniques
CHI '03 Extended Abstracts on Human Factors in Computing Systems
SHARK2: a large vocabulary shorthand writing system for pen-based computers
Proceedings of the 17th annual ACM symposium on User interface software and technology
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
Experiences with and Observations of Direct-Touch Tabletops
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Usage patterns of collaborative tagging systems
Journal of Information Science
Shift: a technique for operating pen-based interfaces using touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer
Interactive Tree Comparison for Co-located Collaborative Information Visualization
IEEE Transactions on Visualization and Computer Graphics
Providing dynamically changeable physical buttons on a visual display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SLAP widgets: bridging the gap between virtual and physical controls on tabletops
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augmenting interactive tables with mice & keyboards
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Typing on flat glass: examining ten-finger expert typing patterns on touch surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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We present an evaluation of text entry methods for tabletop displays given small display space allocations, an increasingly important design constraint as tabletops become collaborative platforms. Small space is already a requirement of mobile text entry methods, and these can often be easily ported to tabletop settings. The purpose of this work is to determine whether these mobile text entry methods are equally useful for tabletop displays, or whether there are unique aspects of text entry on large, horizontal surfaces that influence design. Our evaluation consists of two studies designed to elicit differences between the mobile and tabletop domains. Results show that standard soft keyboards perform best, even at small space allocations. Furthermore, occlusion-reduction methods like Shift do not yield significant improvements to text entry; we speculate that this is due to the low ratio of resolution per surface units (i.e., DPI) for current tabletops.