A simple method for computing general position in displaying three-dimensional objects
Computer Vision, Graphics, and Image Processing
A Model of Saliency-Based Visual Attention for Rapid Scene Analysis
IEEE Transactions on Pattern Analysis and Machine Intelligence
Animating rotation with quaternion curves
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Virtual 3D camera composition from frame constraints
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
A New Approach to Visual Servoing in Robotics
Selected Papers from the Workshop on Geometric Reasoning for Perception and Action
Viewpoint Selection using Viewpoint Entropy
VMV '01 Proceedings of the Vision Modeling and Visualization Conference 2001
ACM SIGGRAPH 2005 Papers
Dynamic View Selection for Time-Varying Volumes
IEEE Transactions on Visualization and Computer Graphics
Tour generation for exploration of 3D virtual environments
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Automatic view selection through depth-based view stability analysis
The Visual Computer: International Journal of Computer Graphics
Technical Section: Realtime automatic selection of good molecular views
Computers and Graphics
The traveling salesman: computational solutions for TSP applications
The traveling salesman: computational solutions for TSP applications
Semi autonomous camera control in dynamic virtual environments
Proceedings of the 2011 international conference on Virtual and mixed reality: systems and applications - Volume Part II
Techniques for computing viewpoint entropy of a 3d scene
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
Viewpoint selection for intervention planning
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
VEA 2012: Automatic path generation for terrain navigation
Computers and Graphics
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Navigation in 3D terrain is considered to be a challenging task and requires virtual camera control skills such as zooming, panning and tilting. Novice users can easily get distracted and disoriented that may result with lost in space. Methods to overcome the virtual environment exploration problems are still being researched to assist users during their journey inside virtual environments. Assisted camera control techniques require viewpoint computation and path planning. This paper introduces a novel approach to navigate over a 3D terrain with minimal loss of information. We exploit the concept of the Viewpoint Entropy for best view determination and use our Greedy N-Best View Selection for visibility calculations. We integrate road network data to extract regions for detailed visibility analysis in subsections of the terrain. In order to connect the calculated viewpoints an evolutionary programming approach for Traveling Salesman problem is used where the distance objective is minimized. The generated tour is presented using Google Earth framework for terrain exploration where we can get real data streams. The computed and planned viewpoints reduces human effort when used as starting points for scene exploration or generating the representative images of the terrain dataset. The proposed framework can be integrated into 3D game engines or any urban visualization system to give quick glimpse or tour of the environment for the novice users without the help of prior planning.