A simple method for computing general position in displaying three-dimensional objects
Computer Vision, Graphics, and Image Processing
Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Through-the-lens camera control
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A Model of Saliency-Based Visual Attention for Rapid Scene Analysis
IEEE Transactions on Pattern Analysis and Machine Intelligence
Animating rotation with quaternion curves
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Virtual 3D camera composition from frame constraints
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
A New Approach to Visual Servoing in Robotics
Selected Papers from the Workshop on Geometric Reasoning for Perception and Action
Viewpoint Selection using Viewpoint Entropy
VMV '01 Proceedings of the Vision Modeling and Visualization Conference 2001
ACM SIGGRAPH 2005 Papers
Importance-Driven Focus of Attention
IEEE Transactions on Visualization and Computer Graphics
Dynamic View Selection for Time-Varying Volumes
IEEE Transactions on Visualization and Computer Graphics
k-means++: the advantages of careful seeding
SODA '07 Proceedings of the eighteenth annual ACM-SIAM symposium on Discrete algorithms
Tour generation for exploration of 3D virtual environments
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
A unified information-theoretic framework for viewpoint selection and mesh saliency
ACM Transactions on Applied Perception (TAP)
The traveling salesman: computational solutions for TSP applications
The traveling salesman: computational solutions for TSP applications
Perceptual models of viewpoint preference
ACM Transactions on Graphics (TOG)
Semi autonomous camera control in dynamic virtual environments
Proceedings of the 2011 international conference on Virtual and mixed reality: systems and applications - Volume Part II
Entropy assisted automated terrain navigation using traveling salesman problem
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Techniques for computing viewpoint entropy of a 3d scene
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
Viewpoint quality: measures and applications
Computational Aesthetics'05 Proceedings of the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Viewpoint selection for intervention planning
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
Foreword: Foreword to special section on Virtual Environments and Applications
Computers and Graphics
Representational image generation for 3D objects
The Visual Computer: International Journal of Computer Graphics
Hi-index | 0.00 |
Navigation in 3D terrain is considered to be a challenging task and requires virtual camera control skills such as zooming, panning and tilting. Novice users can easily get distracted and disorientated which may result in being lost in space. Solutions for the virtual environment exploration problems are still being researched in order to assist users during their journey inside virtual environments. Among these solutions, assisted camera control techniques require viewpoint computation and path planning. This paper introduces a novel approach to navigate over a 3D terrain using best viewpoints. We exploit the concept of Viewpoint Entropy for best view determination and use Greedy N-Best View Selection for visibility calculations. We integrate road network data to extract regions for detailed visibility analysis in subsections of the terrain. In order to connect the calculated viewpoints, we use an evolutionary programming approach for the Traveling Salesman problem. We present the generated tour using a Google Earth framework. The computed and planned viewpoints in our solution reduce human effort when used as starting points for scene exploration or to generate the representative images of the terrain dataset. The proposed framework can be integrated into 3D game engines or urban visualization systems. This integration gives quickly a glimpse or tour of the environment for novice users without the help of prior planning. Furthermore, terrain visibility used together with road network data and an optimization method for final path construction allows the computed path to be used for large urban area reconnaissance and surveillance tasks with aerial vehicles.