The algorithmic beauty of plants
The algorithmic beauty of plants
Animation of plant development
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Visual models of plants interacting with their environment
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Plant models faithful to botanical structure and development
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
The use of positional information in the modeling of plants
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Visual immersive haptic rendering on the web
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Collaboration in 3D Shared Spaces Using X3D and VRML
CW '09 Proceedings of the 2009 International Conference on CyberWorlds
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VR applications on the Web demand lightweight virtual models and scenes. Among the existing tree modeling methods, the rule based modeling method, e.g. L-systems or automatons, should be the lightest. This paper presents an interactive approach for users to model trees easily. By adopting the spherical coordinate system, the modified turtle geometry provides a more natural interpretation when modeling trees. Based on a modified version of parametric L-systems, our approach allows users to modeling trees in a What-You-See-Is-What-You-Get manner. Both theoretical analysis and experimental results show the effectiveness of our proposed solution to lightweight Web3D tree modeling, thus it becomes feasible to construct large scale virtual forest scenes on the Web.