A social-psychological model for synthetic actors
AGENTS '98 Proceedings of the second international conference on Autonomous agents
PETEEI: a PET with evolving emotional intelligence
Proceedings of the third annual conference on Autonomous Agents
Integrating models of personality and emotions into lifelike characters
Affective interactions
Personality Parameters and Programs
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
Developing Intelligent Agent Systems: A Practical Guide
Developing Intelligent Agent Systems: A Practical Guide
Lecture Notes in Computer Science
PAC-personality and cognition: an interactive system for modeling agent scenarios
IJCAI'97 Proceedings of the Fifteenth international joint conference on Artifical intelligence - Volume 2
A domain-independent framework for modeling emotion
Cognitive Systems Research
Embodied Creative Agents: A Preliminary Social-Cognitive Framework
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
ICDHM '09 Proceedings of the 2nd International Conference on Digital Human Modeling: Held as Part of HCI International 2009
Explorations in player motivations: virtual agents
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
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Believable characters significantly increase the immersion of users or players in interactive applications. A key component of believable characters is their personality, which has previously been implemented statically using the time consuming task of hand-crafting individuality for each character. Often personality has been modeled based on theories that assume behavior is the same regardless of situation and environment. This paper presents a simple affective and cognitive framework for interactive entertainment characters that allows adaptation of behavior based on the environment and emotions. Different personalities are reflected in behavior preferences which are generated based on individual experience. An initial version of the framework has been implemented in a simple scenario to explore which parameters have the greatest effect on agent diversity.