SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Layered construction for deformable animated characters
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Interactive skeleton-driven dynamic deformations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Iterative Methods for Sparse Linear Systems
Iterative Methods for Sparse Linear Systems
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In this paper, we present a new model for the skeleton driven limb animation, which is composed of three layers: linear bones, volumetric bones and coarse volumetric control lattice. Volumetric bones are driven by linear bones using geometric method and the coarse volumetric control lattice is driven by volumetric bones using finite element method. In order to compute faster, we perform linearized simulations. The limb is embedded in the volumetric control lattice, and the surface of limb is computed using linear interpolation method. PCG solver is used to solve the large linear system of equations. We can obtain realtime simulations and realize the motions such as bend and torsion of limb.