Being There: Putting Brain, Body, and World Together Again
Being There: Putting Brain, Body, and World Together Again
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Coordinated Views to Assist Exploration of Spatio-Temporal Data: A Case Study
CMV '04 Proceedings of the Second International Conference on Coordinated & Multiple Views in Exploratory Visualization
An Insight-Based Methodology for Evaluating Bioinformatics Visualizations
IEEE Transactions on Visualization and Computer Graphics
Low-Level Components of Analytic Activity in Information Visualization
INFOVIS '05 Proceedings of the Proceedings of the 2005 IEEE Symposium on Information Visualization
A taxonomy of tasks for guiding the evaluation of multidimensional visualizations
Proceedings of the 2006 AVI workshop on BEyond time and errors: novel evaluation methods for information visualization
BELIV'08: Beyond time and errors: novel evaluation methods for information visualization
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Grounded evaluation of information visualizations
Proceedings of the 2008 Workshop on BEyond time and errors: novel evaLuation methods for Information Visualization
To Score or Not to Score? Tripling Insights for Participatory Design
IEEE Computer Graphics and Applications
Information Visualization
Journal of Mobile Multimedia
Mapping the users'problem solving strategies in the participatory design of visual analytics methods
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
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Especially in ill-defined problems like complex, real-world tasks more than one way leads to a solution. Until now, the evaluation of information visualizations was often restricted to measuring outcomes only (time and error) or insights into the data set. A more detailed look into the processes which lead to or hinder task completion is provided by analyzing users' problem solving strategies. A study illustrates how they can be assessed and how this knowledge can be used in participatory design to improve a visual analytics tool. In order to provide the users a tool which functions as a real scaffold, it should allow them to choose their own path to Rome. We discuss how evaluation of problem solving strategies can shed more light on the users' "exploratory minds".