Real-time obstacle avoidance for manipulators and mobile robots
International Journal of Robotics Research
Swarm intelligence: from natural to artificial systems
Swarm intelligence: from natural to artificial systems
It knows what you're going to do: adding anticipation to a Quakebot
Proceedings of the fifth international conference on Autonomous agents
Programmable self-assembly using biologically-inspired multiagent control
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
Focus on Mod programming in Quake 3 Arena
Focus on Mod programming in Quake 3 Arena
Using the Electric Field Approach in the RoboCup Domain
RoboCup 2001: Robot Soccer World Cup V
Distributed Motion Coordination with Co-Fields: A Case Study in Urban Traffic Management
ISADS '03 Proceedings of the The Sixth International Symposium on Autonomous Decentralized Systems (ISADS'03)
Programming Pervasive and Mobile Computing Applications with the TOTA Middleware
PERCOM '04 Proceedings of the Second IEEE International Conference on Pervasive Computing and Communications (PerCom'04)
Co-Fields: A Physically Inspired Approach to Motion Coordination
IEEE Pervasive Computing
Co-fields: towards a unifying approach to the engineering of swarm intelligent systems
ESAW'02 Proceedings of the 3rd international conference on Engineering societies in the agents world III
Programming pervasive and mobile computing applications: The TOTA approach
ACM Transactions on Software Engineering and Methodology (TOSEM)
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Environmental support for tag interactions
E4MAS'06 Proceedings of the 3rd international conference on Environments for multi-agent systems III
Design patterns for decentralised coordination in self-organising emergent systems
ESOA'06 Proceedings of the 4th international conference on Engineering self-organising systems
Description and composition of bio-inspired design patterns: the gradient case
Proceedings of the 3rd workshop on Biologically inspired algorithms for distributed systems
T-compound interaction and overhearing agents
ESAW'04 Proceedings of the 5th international conference on Engineering Societies in the Agents World
ESAW'05 Proceedings of the 6th international conference on Engineering Societies in the Agents World
An environment-based methodology to design reactive multi-agent systems for problem solving
E4MAS'05 Proceedings of the 2nd international conference on Environments for Multi-Agent Systems
Overhearing and direct interactions: point of view of an active environment
E4MAS'05 Proceedings of the 2nd international conference on Environments for Multi-Agent Systems
Self-organization and multiagent systems: I. Models of multiagent self-organization
Journal of Computer and Systems Sciences International
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This paper focuses on the problem of orchestrating the movements of bot agents in the videogame Quake 3 Arena. Since the specific patterns of movement that one may wish to enforce may be various, and serve different purposes (have bots meet somewhere, move in formation, or surrounding human players), a general and flexible approach is required. In this paper we discuss how the Co-Fields coordination model can be effectively exploited to this purpose. The key idea in Co-Fields is to model the agents' environment by means of application-specific computational force fields, leading agents' activities to a globally coordinated and adaptive motion behavior. The Co-Fields model is described both in general terms and in the specific Quake 3 Arena implementation, and several application examples are presented to clarify it. Also, the paper outlines the general applicability of the approach besides the Quake scenario and in areas such as mobile computing and mobile robots.