Extreme programming explained: embrace change
Extreme programming explained: embrace change
XP Culture: Why the twelve practices both are and are not the most significant thing
ADC '03 Proceedings of the Conference on Agile Development
An Ethnographic Study of XP Practice
Empirical Software Engineering
The XP Customer Role in Practice: Three Studies
ADC '04 Proceedings of the Agile Development Conference
Extreme Programming Explained: Embrace Change (2nd Edition)
Extreme Programming Explained: Embrace Change (2nd Edition)
Being jane malkovich: a look into the world of an XP customer
XP'03 Proceedings of the 4th international conference on Extreme programming and agile processes in software engineering
XP - call in the social workers
XP'03 Proceedings of the 4th international conference on Extreme programming and agile processes in software engineering
Editorial: For the Special issue on Qualitative Software Engineering Research
Information and Software Technology
Ethnographically-informed empirical studies of software practice
Information and Software Technology
The impact of the Abilene Paradox on double-loop learning in an agile team
Information and Software Technology
Collaboration and co-ordination in mature eXtreme programming teams
International Journal of Human-Computer Studies
The role of physical artefacts in agile software development: Two complementary perspectives
Interacting with Computers
Measuring fidelity to extreme programming: a psychometric approach
Empirical Software Engineering
A distributed cognition account of mature XP teams
XP'06 Proceedings of the 7th international conference on Extreme Programming and Agile Processes in Software Engineering
Hi-index | 0.00 |
XP is a social activity as well as a technical activity. The social side of XP is emphasized typically in the values and principles which underlie the technical practices. However, the fieldwork studies we have carried out with mature XP teams have shown that the technical practices themselves are also intensely social: they have social dimensions that arise from and have consequences for the XP approach. In this paper, we report on elements of XP practice that show the social side of several XP practices, including test-first development, simple design, refactoring and on-site customer. We also illustrate the social side of the practices in combination through a thematic view of progress.