Achieving network optima using Stackelberg routing strategies
IEEE/ACM Transactions on Networking (TON)
Non-cooperative routing in loss networks
Performance Evaluation
Designing Networks for Selfish Users is Hard
FOCS '01 Proceedings of the 42nd IEEE symposium on Foundations of Computer Science
Slotted Aloha as a game with partial information
Computer Networks: The International Journal of Computer and Telecommunications Networking
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To avoid the low efficiency in Internet routing, end users adopt many routing technologies, such as source routing and active routing. As the result of user's participation, these routing technologies possess selfish character. Firstly, selfish routing game model is put forward in the paper based on the discussion of selfish routing problem. And then, we discuss the existence and uniqueness of Nash Equilibrium Point. Moreover, atomic and non-atomic routing in game model is discussed. Finally, SRAG algorithm is simulated in the specific network environment. The results of simulation show the good routing results of SRAG. The feasibility and effectivity of the algorithm is suggested by the results of experiment.